Princeton University Press 2002
Date finished: 2004-09-19
While a grad student at CMU in the mid-1980s, Hsu designed a hardware generator for chess moves. The resulting speed boost allowed the resulting chess system to search enough plies ahead to be competitive at the ACM's computer chess tournament, even though the rest of the system was fairly simple-minded. From CMU Hsu and his co-developers went to IBM. The hardware generator was redesigned, some evaulation features moved from software into hardware, and the system was parallelized to run across several workstations. Mostly the book is vague on technical details, though; to actually learn about how Deep Blue works, you'd have to go consult various technical papers. A lot of the book is spent discussing the complicated arrangements necessary to get Garry Kasparov, the then-reigning world chess champion, to play a match. Some biographical details about Hsu are relegated to an appendix, which is unfortunate; they're entertaining and short enough to have made a good introductory chapter.
%T Behind Deep Blue %S Building the Computer That Defeated the World Chess Champion %A Hsu, Feng-Hsiung %@ 2004-09-19 %D 2002 %G ISBN 0-691-09065-3 %I Princeton University Press %P 298pp %K computing